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Holy Point Shot : The ideal quiver is nearly impossible to itemize for, but instead of Dexterity, you would have Area Damage along with Lightning %, Critical Hit Chance, Attack Speed, and Impale damage. Since Convention of Elements has a wider range for its Legendary power, you'll likely end up cubing that and going with your best Elusive Ring. Jewelry: You should use whichever ring you have that rolls better primary affixes. I prefer Lightning in general due to the ability to manage your Hatred better and keep the Aquila Cuirass damage reduction up more often. You'll likely find your choice made for you by the gear that you find, since good Traveler's Pledges and Holy Point Shots are hard to come by. Cold: Both Lightning (Ricochet) and Cold (Overpenetration) are valid runes to take for Impale. Karlei's Point has gained a multiplier on its Legendary power that has a range of 375-500% for Impale and the 6-piece set bonus for Shadows has been increased to 50,000% damage against the first enemy you hit with Impale. ![]() PTR Updates: What's helping push Shadows into this 105-115 range is an update to two important parts of the setup. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. Gain 150 - 200% increased damage to a single element for 4 seconds. Stat Priority: Lightning % AS CHC Skill: ImpaleĬritical Hit Chance Increased by 4.5 - 6%. ![]() ![]()
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